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QTrk
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Stores a large number of small images into a single large memory space. Optimizes GPU memory copies. It has no constructor/destructor, so it can be passed to CUDA kernels. The memory is allocated using cudaMallocPitch. It allows binding to a texture. More...
#include <cudaImageList.h>
Public Types | |
| enum | { MaxImageWidth = 8192 } |
Public Member Functions | |
| CUBOTH int | fullwidth () |
| CUBOTH int | fullheight () |
| CUBOTH int | capacity () |
| CUBOTH int | numpixels () |
| CUBOTH bool | isEmpty () |
| template<int Flags> | |
| void | allocateHostImageBuffer (pinned_array< T, Flags > &hostImgBuf) |
| CUBOTH T * | get (int i) |
| CUBOTH T | pixel_oobcheck (int x, int y, int imgIndex, T border=0.0f) |
| CUBOTH T & | pixel (int x, int y, int imgIndex) |
| CUBOTH T * | pixelAddress (int x, int y, int imgIndex) |
| CUBOTH bool | boundaryHit (float2 center, float radius) |
| void | free () |
| void | copyImageToHost (int img, T *dst, bool async=false, cudaStream_t s=0) |
| void | copyImageToDevice (int img, T *src, bool async=false, cudaStream_t s=0) |
| void | copyToHost (T *dst, bool async=false, cudaStream_t s=0) |
| void | copyToDevice (T *src, bool async=false, cudaStream_t s=0) |
| void | copyToDevice (T *src, int numImages, bool async=false, cudaStream_t s=0) |
| void | clear () |
| CUBOTH int | totalNumPixels () |
| CUBOTH int | totalNumBytes () |
| CUBOTH T | interpolate (float x, float y, int idx, bool &outside) |
| void | bind (texture< T, cudaTextureType2D, cudaReadModeElementType > &texref) |
| void | unbind (texture< T, cudaTextureType2D, cudaReadModeElementType > &texref) |
| CUBOTH void | computeImagePos (int &x, int &y, int idx) |
| __device__ T | interpolateFromTexture (texture< T, cudaTextureType2D, cudaReadModeElementType > texref, float x, float y, int idx, bool &outside) |
Static Public Member Functions | |
| static cudaImageList< T > | emptyList () |
| static cudaImageList< T > | alloc (int w, int h, int amount) |
| static CUBOTH T | interp (T a, T b, float x) |
Public Attributes | |
| T * | data |
| size_t | pitch |
| int | w |
| int | h |
| int | count |
Stores a large number of small images into a single large memory space. Optimizes GPU memory copies. It has no constructor/destructor, so it can be passed to CUDA kernels. The memory is allocated using cudaMallocPitch. It allows binding to a texture.
Definition at line 10 of file cudaImageList.h.
| anonymous enum |
| Enumerator | |
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| MaxImageWidth | |
Definition at line 19 of file cudaImageList.h.
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Definition at line 35 of file cudaImageList.h.
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Definition at line 24 of file cudaImageList.h.
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Definition at line 51 of file cudaImageList.h.
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Definition at line 143 of file cudaImageList.h.
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Definition at line 140 of file cudaImageList.h.
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Definition at line 170 of file cudaImageList.h.
| int cudaImageList< T >::count |
Definition at line 14 of file cudaImageList.h.
| T* cudaImageList< T >::data |
Definition at line 11 of file cudaImageList.h.
| int cudaImageList< T >::h |
Definition at line 13 of file cudaImageList.h.
| size_t cudaImageList< T >::pitch |
Definition at line 12 of file cudaImageList.h.
| int cudaImageList< T >::w |
Definition at line 13 of file cudaImageList.h.
1.8.12